Erich Owens - Portfolio

Erich Owens

Mathematical Problem-Solver Who Jumps Domains (NLP→CV→VR→Medical AI→Drones) and Ships Systems That Last Decades

Where most engineers specialize, Erich generalizes through mathematics. Where most build features, Erich builds systems that last. Where most choose IC or management, Erich oscillates based on impact. The result: decade-lasting infrastructure across wildly different domains.

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About Me

About Me

Mathematical problem-solver with 12 years at Meta oscillating between IC (Staff Engineer, Tech Lead) and leadership roles (managing up to 40 engineers) across ML, computer vision, VR/AR, and AI research. Built systems still in production a decade later—comment ranking algorithms, avatar generation pipelines, AR face tracking. Now CTO at Dolphin AI (drone/AI startup) and creator of 39 production-ready Claude Skills. Open to Senior IC or Leadership roles building transformative AI products at startups or big tech.

What Sets Me Apart

  • Domain agility: Uses mathematical foundations to master new fields rapidly—from NLP to computer vision to VR/AR to medical AI to drone systems to psychology AI
  • Enduring systems: Built comment ranking algorithms and tools still running 10+ years later at Meta scale
  • Oscillating roles: Moves fluidly between deep IC work (Staff Engineer, Tech Lead) and leadership (managing 40 engineers) based on what the problem needs
  • Speed without shortcuts: 2-month avatar system MVP that became company's best-reviewed product; peltier-cooled VR controllers from hackathon to Building 8 research
  • 12 patents spanning domains: Comment ranking, VR avatars, thermal haptics, content quality, viral propagation, CV-based personalization
  • Technical depth + creative taste: Hired ex-Pixar talent, curated avant-garde AR effects, mixed utility with aesthetics
Work Experience

Work Experience

CTO
Dolphin AI
Aug 2024

Modernizing drone vision software for customer and insurer property understanding and protection needs

  • Building AI/CV systems for geospatial intelligence, roof damage assessment, and property analytics
leadership drones computer-vision AI startup
Engineering Manager / Tech Lead Manager - Facebook AI Editing
Meta
Jan 2023

Managed a team of mobile and ML engineers putting the latest in ML/CV/LLMs into Facebook's composer and creation tools, also powering the intelligence behind camera roll recommendations.

  • Integrated cutting-edge computer vision and language models into Facebook's content creation pipeline
  • Shipped AI-powered editing features to billions of users across Facebook mobile apps
  • Built intelligent camera roll recommendation systems using state-of-the-art ML models
engineering-management ML computer-vision LLMs mobile
Engineering Manager - Avatars Craft
Meta
Jun 2022

Responsible for Asset Pipeline Fashion and use of GPT-3/Stable Diffusion for Avatar Customization. Managed engineering managers and recursively led a team of 40 software engineers across avatar pipeline, 3D geometry, technical art, and avatar ML.

  • Pioneered use of GPT-3 and Stable Diffusion for AI-powered avatar customization at Meta scale
  • Built and scaled complete avatar asset pipeline supporting Meta's entire VR ecosystem
  • Led recursive management structure overseeing 40+ engineers across multiple specializations
  • Shipped ML-powered avatar generation enabling personalized virtual identities for millions
engineering-management 3D-graphics ML VR GPT-3 Stable-Diffusion
Engineering Manager / Tech Lead Manager - XR Tech
Meta
Jan 2021

Responsible for the CV/ML technology powering face technology at Facebook—the mobile face tracker used in all AR platforms, the FACS-based expression tracker puppeteering avatars and driving expression recognition, and audio-based viseme-predicting lipsync.

  • Built mobile face tracker deployed across all Meta AR platforms (Instagram, Facebook, Messenger)
  • Developed FACS-based expression tracking system for avatar puppeteering and emotion recognition
  • Shipped audio-based viseme prediction for realistic lipsync in AR experiences
  • Powered Instagram AR effects used by millions of users daily with production-grade face tracking
computer-vision ML AR face-tracking FACS mobile
Staff Engineer - Instagram AR Platform
Meta
Jun 2019

Responsible for effect curation and recommendations. Hired art curators as specialists and augmented their reach with search and exploration tools to explore manifold of Spark creators and find the most avant-garde and technology-pushing effects.

  • Built galleries, allowlists, blocklists, and live personalized ranking for AR effects
  • Hired and empowered art curator specialists to identify cutting-edge creative work
  • Developed search and exploration tools enabling curators to discover innovative Spark creators
  • Improved discovery of high-quality AR effects, increasing engagement and creator retention
staff-engineer ranking AR curation Instagram
Research Engineering Manager - FAIR (Facebook AI Research)
Meta
Jan 2018

Managed a team of AI research engineers responsible for embodied agents, compressed sensing through deep learning on MRI images, and open-sourcing AlphaZero solution (ELF OpenGo).

  • Led fastMRI project (github.com/facebookresearch/fastMRI) in partnership with NYU Langone Radiology
  • Released open-source dataset, modeling competition, and technology proven in human trials
  • Managed research on embodied agents and deep learning for MRI compressed sensing
  • Open-sourced ELF OpenGo, Meta's AlphaZero implementation
engineering-management AI-research medical-AI deep-learning open-source
Founding Engineer - Facebook Spaces
Meta
Jun 2016

A founding engineer on Facebook Spaces, the first Social VR app on Facebook. Developed end-to-end "build avatar that looks like me from a tagged Facebook photo" system in two months, then began management career by hiring many ex-Pixar technical artists and engineers to overhaul avatar system.

  • Built complete avatar-from-photo system in just 2 months for Facebook's VR debut
  • Recruited ex-Pixar technical artists and engineers to create best-in-class parametric avatar system
  • Shipped company's best-reviewed avatars (FastCompany: "Facebook's VR Avatars Just Got A More Realistic Upgrade")
  • Used AI to power speech and auto-generation with neural-net based face tracking, color/style classification, and laughter recognition
  • Launched Facebook Spaces to public, establishing Meta's presence in social VR
founding-engineer VR 3D-graphics avatars computer-vision neural-nets
Engineer - Building 8 Skunkworks
Meta
Jun 2015

Building 8 skunkworks hackamonth. Developed use of LIDAR-powered Social VR simulation room scans, and developed peltier coolers on VR controllers for experiencing hot and cold in VR.

  • Built LIDAR-based room scanning system for photorealistic Social VR environments
  • Invented thermal haptics using peltier coolers on VR controllers ("fire and ice in VR")
  • Explored cutting-edge VR input modalities and spatial scanning technologies
VR LIDAR thermal-haptics peltier research
Engineer - Oculus Vision
Meta (Oculus)
Jan 2015

Built VR simulations for VR designers pre-hand-controller launch

  • Used VR to design VR experiences, accelerating product development cycles
VR tooling Oculus product-development
Tech Lead - Comment Ranking
Meta (Facebook)
Jun 2014

Overhauled comment ranking for quality and civility using semantic similarity for relevance, Thompson sampling for intelligent and thrifty exploration of inventory, and co-authored the Turing-complete PNLambda config language for controlling mathematically-heavy ranking configs at Hack runtime.

  • Built Commentology tool for cross-team understanding—still used company-wide a decade later
  • Co-authored PNLambda, a Turing-complete config language for complex ranking mathematics
  • Applied Thompson sampling for efficient exploration of comment ranking space
  • Significantly improved comment quality and civility across billions of daily comments
  • Created tools enabling buy-in and understanding across product and engineering teams
tech-lead ML ranking NLP Thompson-sampling PNLambda tooling
Software Engineer - News Feed Ranking
Meta (Facebook)
Jun 2013

Responsible for ranking of public content based on quality. Used "people read this article" signals, authoritative authorship, skepticism of engagement rates, first embedding signals, and ML classifiers for understanding public news shared on Facebook.

  • Built first CV-based News Feed personalization (hackathon win and patent: "hide babies from News Feed")
  • Demoted feed spam and promoted original high-quality articles using quality signals
  • Pioneered use of computer vision and embedding signals in news ranking
  • Created JS-powered visualization tools plus Presto SQL for rapid counterfactual experimentation
  • Filed patent on visual content personalization in social feeds
  • Published News Feed FYI posts: Showing Fewer Hoaxes, Cleaning Up News Feed Spam, Showing More Timely Stories
software-engineer ML ranking computer-vision embeddings patent hackathon Presto
ML Engineer (First Hire)
Newsle
May 2012

Entity disambiguation, industry/subject prediction, news clustering, recommendation system

  • Linked 500k users by semantic content; enabled personalized news discovery
ML NLP recommendation startup
Engineer
Quid
Sep 2011

Network visualizations of company interrelationships, text mining, unsupervised learning for cluster analysis

  • Built visualization tools for understanding company ecosystems
ML visualization NLP data-science
Adjunct Instructor
Rhode Island College
Jun 2011

Taught AP Calculus to highly-motivated secondary students

  • Shared mathematical foundations with next generation
teaching mathematics
Researcher
Pierre and Marie Curie University (Paris VI)
Jun 2010

Stochastic and partial differential equations research

  • Contributed to mathematical research in probability theory
research mathematics probability
Space Grant Intern
NASA JPL
Jun 2008

Systems engineering on Project Constellation

  • Contributed to NASA's next-generation spacecraft program
aerospace systems-engineering NASA
Laboratory Intern
SLAC National Accelerator Laboratory
Jun 2006

X-ray crystallography, powder diffraction, superelastic materials for cardiovascular implants

  • Research on medical device materials
research materials-science medical
Featured Projects

Featured Projects

Claude Skills Collection (someclaudeskills.com)
Claude Skills Collection (someclaudeskills.com) screenshot

Eagerly built 39 production-ready AI skills spanning ML, CV, audio, psychology, and developer tools

💡 Open-sourced skill collection with interactive showcase website, helping developers ship faster

TypeScript LLMs Claude AI Open Source
Comment Ranking System

Overhauled Facebook's comment ranking for quality and civility using ML and semantic similarity

💡 Commentology tool still used company-wide a decade later; improved comment quality across billions of comments daily

Python ML NLP Thompson Sampling PNLambda
Facebook Spaces Avatar System
Facebook Spaces Avatar System screenshot

Built 'avatar from photo' system in 2 months for Facebook's first social VR app; hired ex-Pixar talent

💡 Shipped company's best-reviewed avatars (FastCompany coverage); enabled Facebook's entry into social VR

Computer Vision 3D Graphics VR Python C++
Avatar Team at Meta

Managed 40+ engineers across avatar pipeline, 3D geometry, technical art, and avatar ML

💡 Scaled avatar systems across Meta's VR ecosystem; shipped GPT-3/CLIP avatar generation

ML 3D Graphics GPT-3 CLIP Stable Diffusion Unity
fastMRI Dataset Release
fastMRI Dataset Release screenshot

Contributed to fastMRI website, dataset release, and competition kick-off with NYU Langone

💡 Supported open dataset release enabling medical AI research community

Deep Learning Medical Imaging PyTorch Research Open Source
AR Face Tracking

Built CV/ML for Facebook's mobile AR face tracker with FACS expression tracking and audio lipsync

💡 Shipped production face tracking to Instagram AR effects used by millions daily

Computer Vision ML Mobile Face Tracking FACS
Thermal Haptics for VR

Built peltier-cooled VR controllers providing hot/cold sensations ('fire and ice in VR')

💡 Hackathon win; filed patent on thermal haptics; demonstrated novel haptic modality

VR Haptics Hardware C++
First CV-Based Newsfeed Personalization

Built 'hide babies on news feed' system using computer vision for content understanding

💡 Pioneered visual content understanding in newsfeed ranking; filed patent; improved UX

Computer Vision ML Ranking Python
Skills & Expertise

Skills & Expertise

Tools & Technologies
Machine Learning 13 yrs
Computer Vision 12 yrs
Natural Language Processing 13 yrs
PyTorch 8 yrs
TensorFlow 9 yrs
CLIP 3 yrs
GPT-3/LLMs 3 yrs
Stable Diffusion 2 yrs
VR/AR Development 9 yrs
3D Graphics 9 yrs
Face Tracking 7 yrs
Unity 8 yrs
Avatar Systems 8 yrs
Spatial Computing 9 yrs
System Design 12 yrs
Ranking Systems 11 yrs
Recommendation Systems 11 yrs
Languages
Python 15 yrs
TypeScript/JavaScript 8 yrs
C++ 10 yrs
C# 8 yrs
PHP/Hack 12 yrs
Rust 2 yrs
Leadership
Engineering Management 7 yrs
Technical Leadership 10 yrs
Team Building 7 yrs
Hiring & Interviewing 10 yrs
Cross-functional Collaboration 12 yrs
Product Strategy 10 yrs
Domain
Applied Mathematics 18 yrs
Probability Theory 15 yrs
Nonlinear Dynamics 14 yrs
Medical AI 5 yrs
Cryptography 14 yrs
Soft
Rapid Domain Mastery 15 yrs
Prototyping & Shipping 15 yrs
Creative Problem Solving 15 yrs
Mentorship 10 yrs
Education & Credentials

Academic Background

MS Applied Mathematics

2011
Brown University
Research at University of Paris VI. TA for dynamics, analysis, cryptography, differential geometry. Focus: Probability theory, nonlinear dynamics, mathematical neuroscience.

BS Applied Mathematics

2009
Columbia University
Editor, Columbia Undergraduate Science Journal. Strong mathematical and scientific foundations.

Budapest Semesters in Mathematics

2007
Budapest Semesters in Mathematics
Intensive mathematics program: Combinatorics, Analysis, Set Theory
Let's Connect

Let's Connect

I'm always open to new opportunities and collaborations

✅ Open to opportunities
12 Years Experience 12 Patents Ready to Ship Built with Windows 3.1 Style